Codyfight
The University project that saved a game company’s trailer launch
The first part of this section starts with a project I did back in university.
Our task was to create music (rescore) for a 3 minute clip of a movie, however I took a completely fresh and unique approach.
Instead of composing the music simply to emphasize the feelings of the movie (of humanity/humans) I decided to create music to enhance and bring out the different characters sort of like in a video game. Throughout the piece you can hear different motifs being played for Godzilla, the general population and the military.
While the video features a lot of the original SFX I’ve added my own to places where it felt fitting.
For comparison you can head to: Original Clip
I can’t say that I’m completely happy with how it sounds now that I’ve gained way more experience, but I’m still proud of this project as it was one of the more challenging projects I’ve done. The challenging part was due to how I approached the work, instead of composing music and then fitting it on the video, I went along second by second together with the video and composed everything that way. It was the first time I had done anything like that, but I still use this method as it means the video and sound fit perfectly like a glove.
Quite ironically - the music I made for the movie as if it was a videogame then became music for the trailer of an actual videogame.
It so happened that creators of the videogame were having issues with the company they’ve employed to create music and the deadline for releasing the trailer was around the corner. There were a ton of back and forths, but nothing they provided truly pleased the game creators (My friend was working there at Codyfight so I knew exactly what was going on).
That’s where I came to the rescue by rearranging and adapting the music I had made for the previous clip. I also created an altered motif of the same soundtrack at the end of the video to accommodate a necessary different shift in emotion.
While I do not deem this to be perfectly aligned with video (the various sfx and such) I think it turned out into a great piece and I’m glad I could help the company in their moment of need. I only wish we had more than a few hours to make all of this.
After this I ended up creating music and sound FX for their actual game.
Some of the music I composed for the game